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  1. Hello, i try now around 3 months to find an Update for my RK3066 Noname Tablet without any sucsess. I dont know how many different images i downloaded and tryed to install i guess around 50 at least. I was also in contact with the manufacture but they dont have any update and there also not really cooperative. So my last hope to get an Android 4.1 or higher is this forum. The manufactore is: Shenzen Runfast Technologies and the Model is Ü-pad Here is a link form exact the model i have: „itrunfast.en.alibaba.com/product/1457339013-219103158/9_7_inch_Tablet_PC_Dual_core_ddr3_tablet_9_7_.html“ I also copied the hardwareinfo: ROCKCHIP RK30SDK SYSTEM (Android 4.0.4) Model: rk30sdk Manufacturer: rockchip Device: rk30sdk Product: rk30sdk Brand: rk30sdk Android Version: 4.0.4 (Ice Cream Sandwich) API Level: 15 Build ID: IMM76D Fingerprint: rk30sdk/rk30sdk/rk30sdk:4.0.4/IMM76D/eng.calvin.20121008.115335:eng/test-keys DISPLAY (1024x720) Size: 1024x720 Refresh Rate: 56.67 Hz Default Orientation: Portrait Physical Size: 9.43" (23.96 cm) Logical Size: Extra Large Density: 160 dpi (Medium) Pixels Per Inch: X: 132.7; Y: 132.7 PROCESSOR (ARMv7) Processor: ARMv7 Processor rev 0 (v7l) Cores: 2 Max Frequency: 1512 Mhz Instruction Sets: armeabi-v7a, armeabi SIMD Instructions: NEON MEMORY (888 MB) System RAM: 888 MB JVM Max Memory: 64 MB Internal Storage: 503 MB External Storage: 14138 MB (Removable) FRONT CAMERA (0.3 megapixel) BACK CAMERA (1.9 megapixel) OPENGL 1.1 (Mali-400 MP) GENERAL Renderer: Mali-400 MP Version: OpenGL ES-CM 1.1 Vendor: ARM LIMITS Texture Size: 4096x4096 Texture Units: 8 Viewport Size: 4096x4096 Modelview Stack Depth: 32 Projection Stack Depth: 32 Texture Stack Depth: 32 Lights: 8 COMPRESSED TEXTURE FORMATS ETC1, Paletted OPENGL 2.0 (Mali-400 MP) GENERAL Renderer: Mali-400 MP Version: OpenGL ES 2.0 Vendor: ARM GLSL Version: OpenGL ES GLSL ES 1.00 LIMITS Texture Size: 4096x4096 Texture Units: 8 Vertex Textures: 0 Combined Textures: 8 Viewport Size: 4096x4096 Renderbuffer Size: 4096x4096 Cubemap Size: 1024x1024 Vertex Attributes: 16 Vertex Uniforms: 256 Varying Vectors: 12 Fragment Uniforms: 256 GRAPHIC MODES (RGBA 32bit) GRAPHICS OpenGL 2.0 ANDROID HARDWARE android.hardware.bluetooth android.hardware.camera android.hardware.camera.front android.hardware.faketouch android.hardware.location android.hardware.location.gps android.hardware.location.network android.hardware.microphone android.hardware.screen.landscape android.hardware.screen.portrait android.hardware.sensor.accelerometer android.hardware.sensor.compass android.hardware.sensor.light android.hardware.sensor.proximity android.hardware.touchscreen android.hardware.touchscreen.multitouch android.hardware.touchscreen.multitouch.distinct android.hardware.touchscreen.multitouch.jazzhand android.hardware.usb.accessory android.hardware.wifi android.hardware.wifi.direct ANDROID SOFTWARE android.software.live_wallpaper I hope that somebody can please help me. Steve
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